PSYCHO_

Procedural Terrain Generation With Unity

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Procedural Terrain Generation With Unity - Programming realistic environments with C# through the algorithmic manipulation of mesh

Programming realistic environments with C# through the algorithmic manipulation of mesh and vegetation data.

What you’ll learn

  • Use various algorithmic approaches to create procedurally generated content.
  • Manipulated terrain meshes with code to create realistic looking landscapes.
  • Texture terrain meshes procedurally.
  • Discuss the design principles involved in producing aesthetically pleasing terrains.
  • Manipulate the render settings in...
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